UX • UI
Client: CBRE
Sector: Real Estate
Tools: Sketch, Figma, Adobe Photoshop CC, MarvelApp
Year: 2019
I was tasked with creating a mobile application for CBRE’s annual Supplier Partner Event, which allows for the company’s partners, clients and employees to come together.
The mobile application’s main purpose is for the event in question: it is to encourage the visitors to interact with more suppliers than they could have initially intended to, while being easily navigated even by people who are not technologically advanced.
CBRE are the global leader in commercial real estate services and investments. The company has clients in over 100 countries, including 90% of the Fortune 100.
The first step to achieving any goal is to know whom I and the development team at BlueRunner Solutions are working for, and what we are working with. I realise that by conducting analytical research divided into two steps: brand research and target audience research. In tandem, the two allow me to find the most viable paths for approaching the goal, as well as the means to get there.
SWOT
The SWOT analysis of CBRE as a brand allowed for me to see its overall presence on the market and in the minds of both its existing target audience, and its potential market.
The 5 W’s of Marketing analysis allowed me to finally approach the creation of the app, by asking the most important questions – whom am I creating this for?
Corporate, high and medium income.
Ease of usability, efficiency, simplicity.
During the CBRE Supplier Partner Event on 15th September 2022
London, United Kingdom
Because registration through the web application/app is a prerequisite for attending the event, and it will be used further on to find the suppliers at the venue and book breakout sessions with them
Analytical, profit and incentive driven, financially apt and permissive
The next step was to determine the actual goals of the task at hand. In the case of CBRE, the goal can be summarised by two points:
My goal as the UX/UI designer on this project is to enable the success of both of these goals, while making the application intuitive and easy to use. For that, I came up with several personas that I kept in mind throughout the creation process.
As proposed by the client – CBRE – itself, one of the problems of the event overall is the discoverability of the partners.
-> I will be able to make the application more entertaining and creative by adding creative motivators to engaging with the event further through a gamelike incentive system.
Primary persona – event visitor.
Michael Scott has always been viewed as a shrewd and logical person, who from a very young age has been very determined on paving his way to success, thus building up a plan of action for both his career and personal life.
Currently, he does not feel like he has fully achieved all of his goals just yet; however, he does realise that his prior diligence and ability to stick to his goals and mindset have allowed him for more successes and ability to make choices.
He is contemplating engaging with CBRE in order to learn of its investment potential, and of how worth his time it is to get involved. He might join the CBRE Supplier Partner Event in order to communicate with CBRE representatives and scale his goals and expectations.
Michael Scott (primary persona) needs a way to quickly and efficiently manage to navigate the event and find ways to communicate with his suppliers of interest.
-> By creating an app that is quick to browse without losing any of the information available (but, in fact, giving more information and options), I will be able to incite Michael’s engagement with the event further, motivating him to explore it more deeply by demonstrating that it is a quick and painless process that would waste none of his precious, expensive time.
Secondary persona – CBRE partner employee.
Anika Kumar is present at the event as a representative of the Johnson Controls team, performing her part as the company’s Sales Engineer – on behalf of the senior engineer.
Her main goal is to be able to communicate with the visitors clearly and with no issues, achieving public interest for the company and offering a demonstration of the brand’s distinction and ability.
Her tactic for engaging with the visitors is by making the information and the services Johnson Controls provides easily comprehensible even to those who have never heard of this company before – through approachability and patience.
Her technological background is vast, and her experience is respectable – however, she is still no technology prodigy, and would appreciate applications that are simple to use, with a clear purpose and functionality that is easy to adapt to.
Anika Kumar (secondary persona) would not engage with an application that is confusing and overloaded – a sentiment a lot of potential customers would share, as it would inhibit them from properly engaging and stepping out of the simple “visitor” comfort zone.
-> By creating an app that is technologically engaging without being complex, I will be able to properly hold on to Anika’s attention without overloading her senses, and allow her to engage with the visitors with no issues.
In order to get started on the application, I began my creative process with a simple flowchart (Figures 1.1 and 1.2) – a mind map that allows me to connect my tools to my goals by the ideation threads.
The main ideas that would help me:
(Figure 3.1)
(Figure 3.2)
(Figure 3.3)
(Figure 2.1)
(Figure 2.2)
(Figure 2.3)
Qualitative test-research through the MarvelApp application with